Noxisia Arkana wrote:Just wanted to mention that I'm reading over the thread as well as being a member of the focus group. I wanted to echo Chance Ravine's comment - there should be a reason to use a cloaky t3 over a stratios when the re-balance is complete.
And while I personally didn't enjoy the nullification, after reading more of the exploration and HK justifications I agree with keeping it. Not that I get the final say, but what I'd be voicing.
It shouldn't be CCP's job to make sure the players have ships that do everything they want. It's the players who need to adapt.
I would love if my Marauder had better resists or the ability to use a MJD when in Bastion, but CCP has rejected both those things. Why? Well, for balance.
I don't believe a ship that can fit a covert cloak, interdiction nullification, and 6 bonused turrets/launchers is balanced. There's a reason Recon Ships don't have spectacular DPS and tank. There's a reason they don't have interdiction nullification. There's a reason Black Ops Battleships can't fit covert cloaks.
All of that reasoning goes out the window with T3Cs though. It's as though every other ship in the game is balanced by one standard while T3Cs are balanced by another, and it certainly doesn't help that so many players support that.
1. T3Cs are Cruisers. They are not Battlecruisers. They are not Battleships.
2. Being T3 does not justify them being fundamentally broken in terms of balance. T3Ds were
just rebalanced by CCP, and they seem to be in a good place. They are very much Destroyer hulls. They don't compete all that much with Cruisers, and they certainly don't compete with Battlecruisers. T3Cs should be very much the same, relative to their hull size.
3. Cost is not a proper balancing tool when used as an excuse to try and justify an unbalanced ship. We know this. Marauders are 10x as much as T1 Battleships, but CCP refuses to give them T2 resists -- they cost as much as Dreadnaughts, but don't perform anywhere near the same level. The same should be true of T3Cs. You shouldn't be paying all that extra isk for a brokenly powerful ship. You should be paying that isk for a ship that's versatile and can adapt to many different roles -- unlike T2 ships, which are limited to specific roles.
This really all seems like common sense, but T3Cs have been so strong for so long that people simply aren't willing to admit that they need a much more extensive nerf than we're currently seeing.
I think that this should be the goal.